storytelling_units
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| + | ====== Storytelling Units ====== | ||
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| + | > // | ||
| + | > | ||
| + | > **A > B** | ||
| + | > | ||
| + | > //This indicates that " | ||
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| + | Overarching structure for Franchises: | ||
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| + | **[[Game Series]] > [[Entry|Game Titles (Releases, Entries, or simply Games)]]** | ||
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| + | Structure for a single Game: | ||
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| + | **[[entry|Game]] > [[Episode|Episodes]] > [[Scene|Scenes]] > [[Shot|Shots]]** | ||
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| + | Shots are flexibly composed of **[[Beat|Beats]]** which include: | ||
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| + | * [[Line of Dialogue|Lines of Dialogue]] | ||
| + | * [[Choice|Choices]] | ||
| + | * Explicitly expressed [[Beat|Beats]] | ||
| + | * Player idle [[Beat|Beats]] | ||
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| + | See: [[Time Tracking]] | ||
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| + | See also: [[Story]], [[Casting Decisions]] | ||
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| + | ===== Storytelling Units ===== | ||
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| + | Each Title or Game can be divided up into the following units, shown in a rough analogy with Books, TV, and Movies: | ||
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| + | ^ In a game... | ||
| + | | [[Beat]] such as [[Line of Dialogue]] or [[Choice]] | ||
| + | | [[Shot]] | ||
| + | | [[Scene]] | ||
| + | | [[Episode]] | ||
| + | | [[Title]] (Release) | ||
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| + | Since our storytelling method doesn' | ||
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| + | ===== In Terms of Products ====== | ||
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| + | ^ In a game... | ||
| + | | [[Game Trailer]] or [[Demo]] | ||
| + | | [[Title]] (Release) | ||
| + | | One [[Game Series]] | ||
| + | | Related [[Game Series]] | Universe | ||
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| + | ---- | ||
| + | [[Game Engine Details]] | ||
