free_movement
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| free_movement [2025/01/30 23:39] – jeffd | free_movement [2025/02/01 14:39] (current) – jeffd | ||
|---|---|---|---|
| Line 3: | Line 3: | ||
| Some games will include one or more "Free Movement" | Some games will include one or more "Free Movement" | ||
| - | ===== Actions | + | [[Free Movement |
| - | ==== MOVE (target) ==== | ||
| - | Also: Jump, Lie, Sit, Sleep, Climb | + | ===== Defining Interactions ===== |
| - | ==== LOOK (target) ==== | + | Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.) |
| - | Also: Examine, Read, Inspect, Smell | + | ===== User Interface for Commands ====== |
| - | ==== TAKE (item) ==== | + | Interact button. |
| - | Also: Pick Up | + | Use tool button. |
| - | ==== USE (item) [ON (target)] ==== | + | Examples: |
| - | Also: Push, Pull, Operate, Turn On/Off, Eat, Drink | + | Interact does the default action with an object on the screen. |
| - | ==== TASTE (item) | + | ===== Radio Button Mode ===== |
| - | (Non-Destructive variant of USE/EAT) | + | As used in ICOM Simulations games on the NES. (See [[history:]]) |
| - | + | ||
| - | ==== OPEN/CLOSE (target) ==== | + | |
| - | + | ||
| - | (For doors and inventory containers) | + | |
| - | + | ||
| - | ==== HIT (target) ==== | + | |
| - | + | ||
| - | Also: Attack, Knock | + | |
| - | + | ||
| - | ==== DROP (item) ON (target) ==== | + | |
| - | + | ||
| - | Also: Leave, Place, Give(to) | + | |
| - | + | ||
| - | ==== THROW (item) AT (target) ==== | + | |
| - | + | ||
| - | (Different from Drop due to Proximity) | + | |
| - | + | ||
| - | ==== SPEAK (target) ==== | + | |
| - | + | ||
| - | Also: Ask, Call Out, Shout/ | + | |
| - | + | ||
| - | ==== SHOW (item) TO (target) ==== | + | |
| - | + | ||
| - | (May be combined with GIVE) | + | |
| - | + | ||
| - | ==== WAIT ==== | + | |
| - | + | ||
| - | Also: Listen | + | |
| - | + | ||
| - | ===== Defining Interactions ===== | + | |
| - | + | ||
| - | Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.) | + | |
free_movement.1738309197.txt.gz · Last modified: by jeffd
