free_movement
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| free_movement [2025/01/30 23:26] – created jeffd | free_movement [2025/02/01 14:39] (current) – jeffd | ||
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| Some games will include one or more "Free Movement" | Some games will include one or more "Free Movement" | ||
| - | ===== Actions | + | [[Free Movement |
| - | ==== MOVE ==== | ||
| - | Also: Jump, Lie, Sit, Sleep, Climb | + | ===== Defining Interactions ===== |
| - | ==== LOOK ==== | + | Interactions can be attached to Locations, Characters, or Items (whether present in a scene, or within inventory.) |
| - | Also: Examine, Read, Inspect, Smell | + | ===== User Interface for Commands ====== |
| - | ==== TAKE ==== | + | Interact button. |
| - | Also: Pick Up | + | Use tool button. |
| - | ==== USE ==== | + | Examples: |
| - | Also: Push, Pull, Operate, Turn On/Off, Eat, Drink | + | Interact does the default action with an object on the screen. |
| - | ==== TASTE ==== | + | ===== Radio Button Mode ===== |
| - | + | ||
| - | (Non-Destructive variant of USE/EAT) | + | |
| - | + | ||
| - | ==== OPEN/CLOSE ==== | + | |
| - | + | ||
| - | (For doors and inventory containers) | + | |
| - | + | ||
| - | ==== HIT ==== | + | |
| - | + | ||
| - | Also: Attack, Knock | + | |
| - | + | ||
| - | ==== DROP ==== | + | |
| - | + | ||
| - | Also: Leave, Give, Place | + | |
| - | + | ||
| - | ==== THROW ==== | + | |
| - | + | ||
| - | (Different from Drop due to Proximity) | + | |
| - | + | ||
| - | ==== SPEAK ==== | + | |
| - | + | ||
| - | Also: Ask, Call Out, Shout/ | + | |
| - | + | ||
| - | ==== SHOW ==== | + | |
| - | + | ||
| - | (May be combined with GIVE) | + | |
| + | As used in ICOM Simulations games on the NES. (See [[history: | ||
free_movement.1738308411.txt.gz · Last modified: by jeffd
